To use one of our skyboxes in your map, go to Map -> Map Properties in Hammer, and change the Skybox Texture Name to one of the available swamp skyboxes.
Light settings for all six skyboxes are located in the Swamp Theme prefabs. For more information on prefabs, see below.
To use the custom detail sprites in your map, go to Map -> Map Properties in Hammer, and change the Detail.vbsp field to detail_swamp.vbsp and change the Detail Material File to detail/detailsprites_swamp
Located in tf\scripts\
To use the soundscapes in your map, simply rename the soundscapes_swampmapname.txt to the name of your map.
Example: soundscapes_cp_swampland_a3.txt
Particle manifest located in tf\maps\
To use the particle systems in your map, simply rename the swampmapname_particles.txt to the name of your map.
Example: cp_swampland_a3_particles.txt
Several prefabs are included for your convenience. You will find them in the Swamp category. If you are unfamiliar with using prefabs, see here: See this article on the VDC